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Searched refs:attach_shader_successful_complile_shader (Results 1 – 2 of 2) sorted by relevance

/cts/tests/tests/opengl/libopengltest/
Dshader.h19 static const char attach_shader_successful_complile_shader[] = variable
Dattach_shader_ten.cpp27 … GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader); in attachShaderTen()