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Searched refs:createProgram (Results 1 – 18 of 18) sorted by relevance

/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
DCtsMediaTextureRender.java141 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER); in surfaceCreated()
192 mProgram = createProgram(VERTEX_SHADER, fragmentShader); in changeFragmentShader()
214 private int createProgram(String vertexSource, String fragmentSource) { in createProgram() method in CtsMediaTextureRender
/cts/tests/tests/media/src/android/media/cts/
DTextureRender.java137 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER); in surfaceCreated()
188 mProgram = createProgram(VERTEX_SHADER, fragmentShader); in changeFragmentShader()
210 private int createProgram(String vertexSource, String fragmentSource) { in createProgram() method in TextureRender
DEncodeVirtualDisplayWithCompositionTest.java838 private int createProgram(String vertexSource, String fragmentSource) throws GlException { in createProgram() method in EncodeVirtualDisplayWithCompositionTest.GlCompositor
872 mGlProgramId = createProgram(VERTEX_SHADER, FRAGMENT_SHADER); in initGl()
DDecodeAccuracyTestBase.java1150 glProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER); in eglSurfaceCreated()
1247 private int createProgram(String vertexSource, String fragmentSource) { in createProgram() method in GLSurfaceViewFactory.GLSurfaceViewThread
/cts/tests/openglperf2/jni/reference/scene/glowing/
DGlowingScene.cpp53 GLuint programId = GLUtils::createProgram(&vertex, &fragment); in setUpPrograms()
66 programId = GLUtils::createProgram(&vertex, &fragment); in setUpPrograms()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DFlockingScene.cpp48 GLuint programId = GLUtils::createProgram(&vertex, &fragment); in setUpPrograms()
61 programId = GLUtils::createProgram(&vertex, &fragment); in setUpPrograms()
/cts/tests/openglperf2/jni/graphics/
DGLUtils.h35 static GLuint createProgram(const char** vertexSource, const char** fragmentSource);
DRenderer.cpp174 mFboProgId = GLUtils::createProgram(&FBO_VERTEX, &FBO_FRAGMENT); in setUp()
DGLUtils.cpp155 GLuint GLUtils::createProgram(const char** vertexSource, const char** fragmentSource) { in createProgram() function in GLUtils
/cts/tests/tests/opengl/src/android/opengl/cts/
DEglConfigGLSurfaceView.java138 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()
161 private int createProgram(String vertexSource, String fragmentSource) { in createProgram() method in EglConfigGLSurfaceView.Renderer20
DCompressedTextureSurfaceView.java292 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()
354 private int createProgram(String vertexSource, String fragmentSource) { in createProgram() method in CompressedTextureSurfaceView.CompressedTextureRender
/cts/tests/tests/mediastress/src/android/mediastress/cts/
DSurfaceTextureRenderer.java165 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()
261 private int createProgram(String vertexSource, String fragmentSource) { in createProgram() method in SurfaceTextureRenderer
/cts/tests/openglperf2/jni/primitive/pixeloutput/
DPixelOutputRenderer.cpp65 mProgramId = GLUtils::createProgram(&PO_VERTEX, &PO_FRAGMENT); in setUp()
/cts/tests/openglperf2/jni/primitive/shaderperf/
DShaderPerfRenderer.cpp113 mProgramId = GLUtils::createProgram(&SP_VERTEX, const_cast<const char**>(&spFragment)); in setUp()
/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp106 mProgramId = GLUtils::createProgram(&FP_VERTEX, &FP_FRAGMENT); in setUp()
/cts/tests/tests/openglperf/src/android/openglperf/cts/
DPlanetsRenderer.java136 mProgram = createProgram(getVertexShader(), getFragmentShader()); in onSurfaceCreated()
319 private int createProgram(String vertexSource, String fragmentSource) { in createProgram() method in PlanetsRenderer
/cts/tests/openglperf2/jni/primitive/contextswitch/
DContextSwitchRenderer.cpp95 mProgramId = GLUtils::createProgram(&CS_VERTEX, &CS_FRAGMENT); in setUp()
/cts/tests/camera/src/android/hardware/cts/
DCameraGLTest.java749 mProgram = createProgram(mVertexShader, mFragmentShader); in onSurfaceCreated()
830 private int createProgram(String vertexSource, String fragmentSource) { in createProgram() method in CameraGLTest.Renderer