/cts/tests/tests/renderscript/src/android/renderscript/cts/refocus/image/ |
D | RangeInverseDepthTransform.java | 29 private final float far; field in RangeInverseDepthTransform 31 public RangeInverseDepthTransform(float near, float far) { in RangeInverseDepthTransform() argument 33 this.far = far; in RangeInverseDepthTransform() 43 return far; in getFar() 54 (int) ((far - near * far / value) / (far - near) * 255f))); in quantize() 59 return (far * near) / (far - (far - near) * in reconstruct()
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D | RangeLinearDepthTransform.java | 30 private final float far; field in RangeLinearDepthTransform 32 public RangeLinearDepthTransform(float near, float far) { in RangeLinearDepthTransform() argument 34 this.far = far; in RangeLinearDepthTransform() 44 return far; in getFar() 55 (int) ((value - near) / (far - near) * 255f))); in quantize() 60 return near + (far - near) * Math.max(0, Math.min(255, value)) / 255f; in reconstruct()
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/cts/tests/tests/renderscript/src/android/renderscript/cts/refocus/ |
D | DepthImage.java | 41 public DepthImage(String format, double far, double near, in DepthImage() argument 47 mFar = far; in DepthImage() 80 double far = 120.0; in createFromDepthmap() local 81 DepthTransform transform = new RangeInverseDepthTransform((float)near, (float)far); in createFromDepthmap() 83 far, in createFromDepthmap()
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/cts/tests/tests/renderscript/src/android/renderscript/cts/ |
D | MatrixTest.rscript | 770 const float far = 7.f; 777 rsMatrixLoadOrtho(&m4, left, right, bottom, top, near, far); 781 0.f, 0.f, -2.f / (far - near), -(far + near) / (far - near), 793 rsMatrixLoadFrustum(&m4, left, right, bottom, top, near, far); 797 0.f, 0.f, -(far + near) / (far - near), -2.f * far * near / (far - near), 809 rsMatrixLoadPerspective(&m4, fovy, aspect, near, far); 814 0.f, 0.f, (near + far) / (near - far), 2.f * far * near / (near - far),
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/cts/tests/openglperf2/jni/graphics/ |
D | Matrix.cpp | 192 float near, float far) { in newFrustum() argument 195 const float r_depth = 1.0f / (near - far); in newFrustum() 200 const float C = (far + near) * r_depth; in newFrustum() 201 const float D = 2.0f * (far * near * r_depth); in newFrustum()
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D | Matrix.h | 45 float near, float far);
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/cts/tests/openglperf2/jni/primitive/fullpipeline/ |
D | FullPipelineRenderer.cpp | 140 float far = 2.0f; in setUp() local 142 mProjectionMatrix = Matrix::newFrustum(left, right, bottom, top, near, far); in setUp()
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/ |
D | BaseRenderer.java | 135 final float far = 10.0f; in onSurfaceChanged() local 163 Matrix.orthoM(mOrthogonalProjectionMatrix, 0, left, right, bottom, top, near, far); in onSurfaceChanged() 164 Matrix.frustumM(mFrustrumProjectionMatrix, 0, left, right, bottom, top, near, far); in onSurfaceChanged()
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D | ComplexMovementRenderer.java | 248 float far = 100f; in calculateProjectionMatrix() local 259 near, far); in calculateProjectionMatrix()
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | GlowingScene.cpp | 109 float far = 12.0f; in setUpProjectionMatrix() local 111 return Matrix::newFrustum(left, right, bottom, top, near, far); in setUpProjectionMatrix()
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/cts/tests/tests/hardware/ |
D | OWNERS | 6 # Only input tests use JSON so far
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | FlockingScene.cpp | 107 float far = 12.0f; in setUpProjectionMatrix() local 109 return Matrix::newFrustum(left, right, bottom, top, near, far); in setUpProjectionMatrix()
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/cts/tests/openglperf2/test/ |
D | MatrixTest.cpp | 174 float far = 8.0f; in TEST() local 176 Matrix* m = Matrix::newFrustum(left, right, bottom, top, near, far); in TEST()
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/cts/hostsidetests/sustainedperf/dhrystone/ |
D | Rationale | 34 Dhrystone is used most. There should be, as far as possible, only 43 o As far as it is possible without changes to the Dhrystone statistics,
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/cts/tests/tests/media/res/raw/ |
D | football_qvga.yuv | 44 …�jYSW`cc__``bedfjljhgfehhkmlonkgegfddilpstw{w������������������������������far|}��[Z��~Td����~|ysp…
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