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/cts/tests/openglperf2/jni/primitive/
DGLPrimitive.cpp31 Renderer* gRenderer = NULL; variable
44 if (gRenderer == NULL) { in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_startBenchmark()
49 bool success = gRenderer->setUp(workload); in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_startBenchmark()
55 if (gRenderer->mOffscreen) { in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_startBenchmark()
62 success = gRenderer->draw(); in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_startBenchmark()
72 success = gRenderer->tearDown() && success; in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_startBenchmark()
84 gRenderer = new FullPipelineRenderer(gNativeWindow, offscreen); in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_setupBenchmark()
87 gRenderer = new PixelOutputRenderer(gNativeWindow, offscreen); in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_setupBenchmark()
90 gRenderer = new ShaderPerfRenderer(gNativeWindow, offscreen); in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_setupBenchmark()
93 gRenderer = new ContextSwitchRenderer(gNativeWindow, offscreen); in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_setupBenchmark()
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