Searched refs:gRenderer (Results 1 – 1 of 1) sorted by relevance
31 Renderer* gRenderer = NULL; variable44 if (gRenderer == NULL) { in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_startBenchmark()49 bool success = gRenderer->setUp(workload); in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_startBenchmark()55 if (gRenderer->mOffscreen) { in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_startBenchmark()62 success = gRenderer->draw(); in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_startBenchmark()72 success = gRenderer->tearDown() && success; in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_startBenchmark()84 gRenderer = new FullPipelineRenderer(gNativeWindow, offscreen); in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_setupBenchmark()87 gRenderer = new PixelOutputRenderer(gNativeWindow, offscreen); in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_setupBenchmark()90 gRenderer = new ShaderPerfRenderer(gNativeWindow, offscreen); in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_setupBenchmark()93 gRenderer = new ContextSwitchRenderer(gNativeWindow, offscreen); in Java_android_opengl2_cts_primitive_GLPrimitiveActivity_setupBenchmark()[all …]