Searched refs:internal_format (Results 1 – 2 of 2) sorted by relevance
/cts/tests/vr/jni/ |
D | VrExtensionsJni.cpp | 477 GLenum internal_format = use_srgb_format ? GL_SRGB8_ALPHA8_EXT : GL_RGBA8_OES; in testLinearMagnification() local 478 glTexImage2D(GL_TEXTURE_2D, 0, internal_format, kTextureWidth, 1, 0, GL_RGBA, in testLinearMagnification() 556 GLenum internal_format = use_srgb_format ? GL_SRGB8_ALPHA8_EXT : GL_RGBA8_OES; in testFramebufferBlending() local 557 glTexImage2D(GL_TEXTURE_2D, 0, internal_format, 1, 1, 0, GL_RGBA, in testFramebufferBlending()
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/cts/tests/tests/nativehardware/jni/ |
D | AHardwareBufferGLTest.cpp | 1502 GLenum internal_format = 0, format = 0, type = 0; in SetUpTexture() local 1505 internal_format = GL_RGB; in SetUpTexture() 1510 internal_format = GL_RGBA; in SetUpTexture() 1516 internal_format = GL_SRGB_ALPHA_EXT; in SetUpTexture() 1523 internal_format = GL_DEPTH_COMPONENT; in SetUpTexture() 1529 internal_format = GL_DEPTH_STENCIL_OES; in SetUpTexture() 1541 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, internal_format, in SetUpTexture() 1551 glTexImage2D(mTexTarget, level, internal_format, width, height, 0, format, in SetUpTexture()
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