Searched refs:loadAsset (Results 1 – 2 of 2) sorted by relevance
63 Bitmap bitmap8888 = loadAsset("green-p3.png", ARGB_8888); in testDrawDisplayP3()64 Bitmap bitmapHardware = loadAsset("green-p3.png", HARDWARE); in testDrawDisplayP3()81 Bitmap bitmap = loadAsset("green-p3.png", RGB_565); in testDrawDisplayP3Config565()95 Bitmap bitmap8888 = loadAsset("orange-prophotorgb.png", ARGB_8888); in testDrawProPhotoRGB()96 Bitmap bitmapHardware = loadAsset("orange-prophotorgb.png", HARDWARE); in testDrawProPhotoRGB()113 Bitmap bitmap = loadAsset("orange-prophotorgb.png", RGB_565); in testDrawProPhotoRGBConfig565()128 Bitmap bitmap8888 = loadAsset("red-adobergb.png", ARGB_8888); in testDrawTranslucentAdobeRGB()129 Bitmap bitmapHardware = loadAsset("red-adobergb.png", HARDWARE); in testDrawTranslucentAdobeRGB()170 private Bitmap loadAsset(@NonNull String assetName, @NonNull Bitmap.Config config) { in loadAsset() method in ColorSpaceTests
33 static AAsset* loadAsset(const char* path) { in loadAsset() function42 AAsset* asset = loadAsset(path); in openTextFile()