Searched refs:lsm (Results 1 – 1 of 1) sorted by relevance
352 float[] lsm = new float[lensShadingMap.getGainFactorCount()]; in convertToSRGB() local353 lensShadingMap.copyGainFactors(/*inout*/lsm, /*offset*/0); in convertToSRGB()354 gainMap = createFloat4Allocation(rs, lsm, lensShadingMap.getColumnCount(), in convertToSRGB()