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Searched refs:mFboDepthId (Results 1 – 3 of 3) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DRenderer.cpp152 glGenRenderbuffers(1, &mFboDepthId); in setUp()
153 glBindRenderbuffer(GL_RENDERBUFFER, mFboDepthId); in setUp()
157 GL_RENDERBUFFER, mFboDepthId); in setUp()
188 mFboDepthId = 0; in setUp()
208 if (mFboDepthId != 0) { in tearDown()
209 glDeleteRenderbuffers(1, &mFboDepthId); in tearDown()
210 mFboDepthId = 0; in tearDown()
242 GL_RENDERBUFFER, mFboDepthId); in draw()
DRenderer.h46 GLuint mFboDepthId;// Depth buffer id variable
/cts/tests/openglperf2/jni/primitive/contextswitch/
DContextSwitchRenderer.cpp124 GL_RENDERBUFFER, mFboDepthId); in setUp()
213 GL_RENDERBUFFER, mFboDepthId); in drawWorkload()
234 GL_RENDERBUFFER, mFboDepthId); in drawWorkload()