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Searched refs:mFboIds (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/primitive/contextswitch/
DContextSwitchRenderer.cpp106 mFboIds = new GLuint[NUM_WORKER_CONTEXTS]; in setUp()
120 glGenFramebuffers(1, &mFboIds[i]); in setUp()
121 glBindFramebuffer(GL_FRAMEBUFFER, mFboIds[i]); in setUp()
144 if (mFboIds[i] != 0) { in tearDown()
146 glDeleteFramebuffers(1, &mFboIds[i]); in tearDown()
147 mFboIds[i] = 0; in tearDown()
211 glBindFramebuffer(GL_FRAMEBUFFER, mFboIds[i]); in drawWorkload()
DContextSwitchRenderer.h28 GLuint* mFboIds; variable