Searched refs:mFboTexId (Results 1 – 5 of 5) sorted by relevance
/cts/tests/openglperf2/jni/graphics/ |
D | Renderer.cpp | 159 mFboTexId = GLUtils::genTexture(mFboWidth, mFboHeight, 0); in setUp() 160 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mFboTexId, 0); in setUp() 189 mFboTexId = 0; in setUp() 212 if (mFboTexId != 0) { in tearDown() 213 glDeleteTextures(1, &mFboTexId); in tearDown() 214 mFboTexId = 0; in tearDown() 244 GL_TEXTURE_2D, mFboTexId, 0); in draw() 266 glBindTexture(GL_TEXTURE_2D, mFboTexId); in draw()
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D | Renderer.h | 47 GLuint mFboTexId;// Frame buffer texture id variable
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/cts/tests/openglperf2/jni/primitive/contextswitch/ |
D | ContextSwitchRenderer.cpp | 127 GL_TEXTURE_2D, mFboTexId, 0); in setUp() 215 GL_TEXTURE_2D, mFboTexId, 0); in drawWorkload() 236 GL_TEXTURE_2D, mFboTexId, 0); in drawWorkload()
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | BlurMeshNode.cpp | 19 MeshNode(mesh), mFboTexId(fboTexId), mTmpTexId1(tmpTexId1), mTmpTexId2(tmpTexId2), in BlurMeshNode() 37 glBindTexture(GL_TEXTURE_2D, mFboTexId); in before()
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D | BlurMeshNode.h | 30 const GLuint mFboTexId; variable
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