Searched refs:mFboTexUniformHandle (Results 1 – 2 of 2) sorted by relevance
179 mFboTexUniformHandle = glGetUniformLocation(mFboProgId, "u_Texture"); in setUp()267 glUniform1i(mFboTexUniformHandle, 0); in draw()
49 GLuint mFboTexUniformHandle;// Frame buffer texture uniform handle variable