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Searched refs:mFboTexUniformHandle (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DRenderer.cpp179 mFboTexUniformHandle = glGetUniformLocation(mFboProgId, "u_Texture"); in setUp()
267 glUniform1i(mFboTexUniformHandle, 0); in draw()
DRenderer.h49 GLuint mFboTexUniformHandle;// Frame buffer texture uniform handle variable