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Searched refs:mFboXOffsetUniformHandle (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/graphics/
DRenderer.cpp180 mFboXOffsetUniformHandle = glGetUniformLocation(mFboProgId, "u_XOffset"); in setUp()
270 glUniform1f(mFboXOffsetUniformHandle, CENTER_GRID(i / OFFSCREEN_GRID_SIZE)); in draw()
DRenderer.h50 GLuint mFboXOffsetUniformHandle;// Frame buffer x offset uniform handle variable