Searched refs:mFboXOffsetUniformHandle (Results 1 – 2 of 2) sorted by relevance
180 mFboXOffsetUniformHandle = glGetUniformLocation(mFboProgId, "u_XOffset"); in setUp()270 glUniform1f(mFboXOffsetUniformHandle, CENTER_GRID(i / OFFSCREEN_GRID_SIZE)); in draw()
50 GLuint mFboXOffsetUniformHandle;// Frame buffer x offset uniform handle variable