Searched refs:mGlProgramId (Results 1 – 1 of 1) sorted by relevance
731 private int mGlProgramId = 0; field in EncodeVirtualDisplayWithCompositionTest.GlCompositor872 mGlProgramId = createProgram(VERTEX_SHADER, FRAGMENT_SHADER); in initGl()873 mGlaPositionHandle = GLES20.glGetAttribLocation(mGlProgramId, "aPosition"); in initGl()878 mGlaTextureHandle = GLES20.glGetAttribLocation(mGlProgramId, "aTextureCoord"); in initGl()883 mGluMVPMatrixHandle = GLES20.glGetUniformLocation(mGlProgramId, "uMVPMatrix"); in initGl()888 mGluSTMatrixHandle = GLES20.glGetUniformLocation(mGlProgramId, "uSTMatrix"); in initGl()943 GLES20.glUseProgram(mGlProgramId); in doGlRendering()