Searched refs:mMesh (Results 1 – 8 of 8) sorted by relevance
/cts/tests/openglperf2/jni/primitive/fullpipeline/ |
D | FullPipelineRenderer.cpp | 96 mModelMatrix(NULL), mViewMatrix(NULL), mProjectionMatrix(NULL), mMesh(NULL), in FullPipelineRenderer() 154 mMesh = new Mesh(FP_VERTICES, FP_NORMALS, FP_TEX_COORDS, FP_NUM_VERTICES); in setUp() 163 PerspectiveMeshNode* meshNode = new PerspectiveMeshNode(mMesh, mTextureId); in setUp() 189 delete mMesh; in tearDown() 190 mMesh = NULL; in tearDown()
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D | FullPipelineRenderer.h | 36 Mesh* mMesh; variable
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | BlurMeshNode.cpp | 30 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before() 32 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before() 42 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); in before() 52 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); in before()
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/cts/tests/openglperf2/jni/graphics/ |
D | PerspectiveMeshNode.cpp | 37 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before() 39 glVertexAttribPointer(normalHandle, 3, GL_FLOAT, false, 0, mMesh->mNormals); in before() 41 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before() 61 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); in before()
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D | TexturedMeshNode.cpp | 32 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before() 34 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before() 36 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); in before()
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D | MeshNode.cpp | 17 mMesh(mesh) { in MeshNode()
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D | MeshNode.h | 29 const Mesh* mMesh; variable
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | WaterMeshNode.cpp | 43 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before() 45 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before() 65 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); in before()
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