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Searched refs:mMesh (Results 1 – 8 of 8) sorted by relevance

/cts/tests/openglperf2/jni/primitive/fullpipeline/
DFullPipelineRenderer.cpp96 mModelMatrix(NULL), mViewMatrix(NULL), mProjectionMatrix(NULL), mMesh(NULL), in FullPipelineRenderer()
154 mMesh = new Mesh(FP_VERTICES, FP_NORMALS, FP_TEX_COORDS, FP_NUM_VERTICES); in setUp()
163 PerspectiveMeshNode* meshNode = new PerspectiveMeshNode(mMesh, mTextureId); in setUp()
189 delete mMesh; in tearDown()
190 mMesh = NULL; in tearDown()
DFullPipelineRenderer.h36 Mesh* mMesh; variable
/cts/tests/openglperf2/jni/reference/scene/glowing/
DBlurMeshNode.cpp30 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()
32 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before()
42 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); in before()
52 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); in before()
/cts/tests/openglperf2/jni/graphics/
DPerspectiveMeshNode.cpp37 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()
39 glVertexAttribPointer(normalHandle, 3, GL_FLOAT, false, 0, mMesh->mNormals); in before()
41 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before()
61 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); in before()
DTexturedMeshNode.cpp32 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()
34 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before()
36 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); in before()
DMeshNode.cpp17 mMesh(mesh) { in MeshNode()
DMeshNode.h29 const Mesh* mMesh; variable
/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.cpp43 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()
45 glVertexAttribPointer(texCoordHandle, 2, GL_FLOAT, false, 0, mMesh->mTexCoords); in before()
65 glDrawArrays(GL_TRIANGLES, 0, mMesh->mNumVertices); in before()