Searched refs:mTmpTexId2 (Results 1 – 2 of 2) sorted by relevance
19 MeshNode(mesh), mFboTexId(fboTexId), mTmpTexId1(tmpTexId1), mTmpTexId2(tmpTexId2), in BlurMeshNode()45 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTmpTexId2, 0); in before()
32 const GLuint mTmpTexId2; variable