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Searched refs:mTranslateUniformHandle (Results 1 – 2 of 2) sorted by relevance

/cts/tests/openglperf2/jni/primitive/contextswitch/
DContextSwitchRenderer.cpp101 mTranslateUniformHandle = glGetUniformLocation(mProgramId, "u_Translate"); in setUp()
196 glUniform1f(mTranslateUniformHandle, (i * 0.2f) + TRANSLATION); in drawWorkload()
DContextSwitchRenderer.h31 GLuint mTranslateUniformHandle; variable