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Searched refs:mVertices (Results 1 – 11 of 11) sorted by relevance

/cts/tests/tests/mediastress/src/android/mediastress/cts/
DSurfaceTextureRenderer.java51 private FloatBuffer mVertices; field in SurfaceTextureRenderer
94 mVertices = ByteBuffer.allocateDirect(mVerticesData.length in SurfaceTextureRenderer()
96 mVertices.put(mVerticesData).position(0); in SurfaceTextureRenderer()
122 mVertices.position(VERTICES_DATA_POS_OFFSET); in onDrawFrame()
124 VERTICES_DATA_STRIDE_BYTES, mVertices); in onDrawFrame()
129 mVertices.position(VERTICES_DATA_UV_OFFSET); in onDrawFrame()
131 VERTICES_DATA_STRIDE_BYTES, mVertices); in onDrawFrame()
/cts/tests/tests/opengl/src/android/opengl/cts/
DRendererOneColorBufferTest.java39 private FloatBuffer mVertices; field in RendererOneColorBufferTest
66 mVertices = ByteBuffer.allocateDirect(mVerticesData.length * 4) in RendererOneColorBufferTest()
68 mVertices.put(mVerticesData).position(0); in RendererOneColorBufferTest()
84 mVertices = ByteBuffer.allocateDirect(mVerticesData.length * 4) in RendererOneColorBufferTest()
86 mVertices.put(mVerticesData).position(0); in RendererOneColorBufferTest()
197 GLES20.glVertexAttribPointer(0, 3, GLES20.GL_FLOAT, false, 0, mVertices); in doOnDrawFrame()
DNativeRendererOneColorBufferTest.java39 private FloatBuffer mVertices; field in NativeRendererOneColorBufferTest
/cts/tests/tests/openglperf/src/android/openglperf/cts/
DSphere.java40 private FloatBuffer mVertices; field in Sphere
65 mVertices = ByteBuffer.allocateDirect(nVertices * 5 * FLOAT_SIZE) in Sphere()
98 mVertices.put(vLineBuffer, 0, vLineBuffer.length); in Sphere()
125 mVertices.position(0); in Sphere()
132 return mVertices; in getVertices()
DTextureTestRenderer.java58 private final FloatBuffer mVertices; field in TextureTestRenderer
67 mVertices = ByteBuffer.allocateDirect(mVerticesData.length in TextureTestRenderer()
69 mVertices.put(mVerticesData).position(0); in TextureTestRenderer()
100 gl.glVertexPointer(3, GL10.GL_FLOAT, GEOMETRY_STRIDE, mVertices); in onDrawFrame()
101 gl.glTexCoordPointer(2, GL10.GL_FLOAT, GEOMETRY_STRIDE, mVertices in onDrawFrame()
/cts/tests/openglperf2/jni/graphics/
DMesh.cpp18 : mVertices(vertices), in Mesh()
DMesh.h26 const float* mVertices; variable
DTexturedMeshNode.cpp32 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()
DPerspectiveMeshNode.cpp37 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()
/cts/tests/openglperf2/jni/reference/scene/glowing/
DBlurMeshNode.cpp30 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()
/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.cpp43 glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, 0, mMesh->mVertices); in before()