Searched refs:mWaitingForSurface (Results 1 – 1 of 1) sorted by relevance
1371 if ((! mHasSurface) && (! mWaitingForSurface)) { in guardedRun()1378 mWaitingForSurface = true; in guardedRun()1384 if (mHasSurface && mWaitingForSurface) { in guardedRun()1388 mWaitingForSurface = false; in guardedRun()1461 + " mWaitingForSurface: " + mWaitingForSurface in guardedRun()1613 while((mWaitingForSurface) && (!mExited)) { in surfaceCreated()1630 while((!mWaitingForSurface) && (!mExited)) { in surfaceDestroyed()1749 private boolean mWaitingForSurface; field in GLSurfaceViewCustom.GLThread