Searched refs:maxCount (Results 1 – 7 of 7) sorted by relevance
/cts/tests/tests/opengl/libopengltest/ |
D | attach_shader_four.cpp | 27 GLsizei maxCount = 10; in attachShaderFour() local 29 GLuint shaders[maxCount]; in attachShaderFour() 31 glGetAttachedShaders(program, maxCount, in attachShaderFour()
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D | attach_shader_eleven.cpp | 32 GLsizei maxCount = 10; in attachShaderEleven() local 34 GLuint shaders[maxCount]; in attachShaderEleven() 36 glGetAttachedShaders(program, maxCount, in attachShaderEleven()
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D | attach_shader_two.cpp | 33 GLsizei maxCount = 10; in attachShaderTwo() local 35 GLuint shaders[maxCount]; in attachShaderTwo() 37 glGetAttachedShaders(program, maxCount, in attachShaderTwo()
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D | attach_shader_ten.cpp | 31 GLsizei maxCount = 10; in attachShaderTen() local 33 GLuint shaders[maxCount]; in attachShaderTen() 35 glGetAttachedShaders(program, maxCount, in attachShaderTen()
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D | attach_shader_five.cpp | 31 GLsizei maxCount = 10; in attachShaderFive() local 33 GLuint shaders[maxCount]; in attachShaderFive() 35 glGetAttachedShaders(program, maxCount, in attachShaderFive()
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D | attach_shader_one.cpp | 48 GLsizei maxCount = 10; in attachShaderOne() local 50 GLuint shaders[maxCount]; in attachShaderOne() 52 glGetAttachedShaders(program, maxCount, in attachShaderOne()
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D | color_one.cpp | 72 GLsizei maxCount = 10; in initColorOne() local 74 GLuint shaders[maxCount]; in initColorOne() 76 glGetAttachedShaders(gProgram, maxCount, in initColorOne()
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