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Searched refs:maxCount (Results 1 – 7 of 7) sorted by relevance

/cts/tests/tests/opengl/libopengltest/
Dattach_shader_four.cpp27 GLsizei maxCount = 10; in attachShaderFour() local
29 GLuint shaders[maxCount]; in attachShaderFour()
31 glGetAttachedShaders(program, maxCount, in attachShaderFour()
Dattach_shader_eleven.cpp32 GLsizei maxCount = 10; in attachShaderEleven() local
34 GLuint shaders[maxCount]; in attachShaderEleven()
36 glGetAttachedShaders(program, maxCount, in attachShaderEleven()
Dattach_shader_two.cpp33 GLsizei maxCount = 10; in attachShaderTwo() local
35 GLuint shaders[maxCount]; in attachShaderTwo()
37 glGetAttachedShaders(program, maxCount, in attachShaderTwo()
Dattach_shader_ten.cpp31 GLsizei maxCount = 10; in attachShaderTen() local
33 GLuint shaders[maxCount]; in attachShaderTen()
35 glGetAttachedShaders(program, maxCount, in attachShaderTen()
Dattach_shader_five.cpp31 GLsizei maxCount = 10; in attachShaderFive() local
33 GLuint shaders[maxCount]; in attachShaderFive()
35 glGetAttachedShaders(program, maxCount, in attachShaderFive()
Dattach_shader_one.cpp48 GLsizei maxCount = 10; in attachShaderOne() local
50 GLuint shaders[maxCount]; in attachShaderOne()
52 glGetAttachedShaders(program, maxCount, in attachShaderOne()
Dcolor_one.cpp72 GLsizei maxCount = 10; in initColorOne() local
74 GLuint shaders[maxCount]; in initColorOne()
76 glGetAttachedShaders(gProgram, maxCount, in initColorOne()