/cts/tests/openglperf2/jni/graphics/ |
D | ProgramNode.cpp | 17 ProgramNode::ProgramNode(Program& program) : in ProgramNode() argument 18 mProgram(program) { in ProgramNode() 21 void ProgramNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() argument 22 program.before(model, view, projection); in before() 25 void ProgramNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after() argument 26 program.after(model, view, projection); in after()
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D | GLUtils.cpp | 166 GLuint program = glCreateProgram(); in createProgram() local 167 if (program) { in createProgram() 168 glAttachShader(program, vertexShader); in createProgram() 169 glAttachShader(program, fragmentShader); in createProgram() 172 glLinkProgram(program); in createProgram() 173 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); in createProgram() 177 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen); in createProgram() 180 glGetProgramInfoLog(program, infoLen, NULL, infoLog); in createProgram() 185 glDeleteProgram(program); in createProgram() 186 program = 0; in createProgram() [all …]
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D | TexturedMeshNode.cpp | 21 void TexturedMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() argument 22 int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture"); in before() 23 int positionHandle = glGetAttribLocation(program.mProgramId, "a_Position"); in before() 24 int texCoordHandle = glGetAttribLocation(program.mProgramId, "a_TexCoordinate"); in before() 39 void TexturedMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after() argument
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D | SceneGraphNode.cpp | 26 void SceneGraphNode::draw(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in draw() argument 27 before(program, model, view, projection); in draw() 29 mChildren[i]->draw(program, model, view, projection); in draw() 31 after(program, model, view, projection); in draw()
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D | ProgramNode.h | 23 explicit ProgramNode(Program& program); 27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection); 28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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D | SceneGraphNode.h | 27 virtual void before(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0; 28 virtual void after(Program& program, Matrix& model, Matrix& view, Matrix& projection) = 0; 29 void draw(Program& program, Matrix& model, Matrix& view, Matrix& projection);
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
D | OpenGlEsVersionCtsActivity.java | 208 private boolean compileShaderAndAttach(int program, int shaderType, String source) { in compileShaderAndAttach() argument 224 GLES31.glAttachShader(program, shader); in compileShaderAndAttach() 287 int program = GLES31.glCreateProgram(); in checkAepEs31Support() local 289 … if (!compileShaderAndAttach(program, GLES31.GL_VERTEX_SHADER, mAepEs31VertexShader) || in checkAepEs31Support() 290 …!compileShaderAndAttach(program, GLES31Ext.GL_TESS_CONTROL_SHADER_EXT, mAepEs31TessellationControl… in checkAepEs31Support() 291 …!compileShaderAndAttach(program, GLES31Ext.GL_TESS_EVALUATION_SHADER_EXT, mAepEs31TessellationEval… in checkAepEs31Support() 292 … !compileShaderAndAttach(program, GLES31Ext.GL_GEOMETRY_SHADER_EXT, mAepEs31GeometryShader) || in checkAepEs31Support() 293 … !compileShaderAndAttach(program, GLES31.GL_FRAGMENT_SHADER, mAepEs31FragmentShader)) in checkAepEs31Support() 296 GLES31.glLinkProgram(program); in checkAepEs31Support() 297 GLES31.glGetProgramiv(program, GLES31.GL_LINK_STATUS, value, 0); in checkAepEs31Support() [all …]
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D | EglConfigGLSurfaceView.java | 172 int program = GLES20.glCreateProgram(); in createProgram() local 173 if (program != 0) { in createProgram() 174 GLES20.glAttachShader(program, vertexShader); in createProgram() 176 GLES20.glAttachShader(program, pixelShader); in createProgram() 178 GLES20.glLinkProgram(program); in createProgram() 180 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); in createProgram() 183 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); in createProgram() 184 GLES20.glDeleteProgram(program); in createProgram() 185 program = 0; in createProgram() 188 return program; in createProgram()
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D | CompressedTextureSurfaceView.java | 364 int program = GLES20.glCreateProgram(); in createProgram() local 365 if (program != 0) { in createProgram() 366 GLES20.glAttachShader(program, vertexShader); in createProgram() 368 GLES20.glAttachShader(program, pixelShader); in createProgram() 370 GLES20.glLinkProgram(program); in createProgram() 372 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); in createProgram() 375 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); in createProgram() 376 GLES20.glDeleteProgram(program); in createProgram() 377 program = 0; in createProgram() 380 return program; in createProgram()
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/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
D | utils.cpp | 44 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader) { in LinkProgram() argument 45 glAttachShader(program, vertex_shader); in LinkProgram() 46 glAttachShader(program, fragment_shader); in LinkProgram() 47 glLinkProgram(program); in LinkProgram() 52 glGetProgramiv(program, GL_LINK_STATUS, &success); in LinkProgram() 54 glGetProgramInfoLog(program, 512, NULL, infoLog); in LinkProgram()
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/cts/tests/tests/opengl/libopengltest/ |
D | attach_shader_five.cpp | 28 GLuint program = glCreateProgram(); in attachShaderFive() local 29 glAttachShader(program, fragmentShaderOne); in attachShaderFive() 30 glAttachShader(program, fragmentShaderTwo); in attachShaderFive() 35 glGetAttachedShaders(program, maxCount, in attachShaderFive() 43 glDeleteProgram(program); in attachShaderFive()
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D | attach_shader_one.cpp | 43 GLuint program = glCreateProgram(); in attachShaderOne() local 45 glAttachShader(program, vertexShader); in attachShaderOne() 46 glAttachShader(program, pixelShader); in attachShaderOne() 52 glGetAttachedShaders(program, maxCount, in attachShaderOne() 61 glDeleteProgram(program); in attachShaderOne()
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D | attach_shader_three.cpp | 35 GLuint program = glCreateProgram(); in attachShaderThree() local 36 glAttachShader(program, vertexShader); in attachShaderThree() 37 glAttachShader(program, vertexShader); in attachShaderThree() 43 glDeleteProgram(program); in attachShaderThree()
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D | attach_shader_six.cpp | 29 GLuint program = glCreateProgram(); in attachShaderSix() local 30 glAttachShader(program, fragmentShader); in attachShaderSix() 31 glAttachShader(program, vertexShader); in attachShaderSix() 37 glDeleteProgram(program); in attachShaderSix()
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D | attach_shader_seven.cpp | 29 GLuint program = glCreateProgram(); in attachShaderSeven() local 30 glAttachShader(program, vertexShaderOne); in attachShaderSeven() 31 glAttachShader(program, vertexShaderTwo); in attachShaderSeven() 38 glDeleteProgram(program); in attachShaderSeven()
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D | attach_shader_eleven.cpp | 29 GLuint program = glCreateProgram(); in attachShaderEleven() local 30 glAttachShader(program, vertexShader); in attachShaderEleven() 36 glGetAttachedShaders(program, maxCount, in attachShaderEleven() 44 glDeleteProgram(program); in attachShaderEleven()
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D | attach_shader_two.cpp | 29 GLuint program = glCreateProgram(); in attachShaderTwo() local 31 glAttachShader(program, vertexShader); in attachShaderTwo() 37 glGetAttachedShaders(program, maxCount, in attachShaderTwo() 46 glDeleteProgram(program); in attachShaderTwo()
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D | attach_shader_ten.cpp | 28 GLuint program = glCreateProgram(); in attachShaderTen() local 29 glAttachShader(program, fragmentShader); in attachShaderTen() 35 glGetAttachedShaders(program, maxCount, in attachShaderTen() 43 glDeleteProgram(program); in attachShaderTen()
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D | attach_shader_nine.cpp | 27 GLuint program = glCreateProgram(); in attachShaderNine() local 28 glAttachShader(program, fragmentShader); in attachShaderNine() 33 glDeleteProgram(program); in attachShaderNine()
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D | attach_shader_eight.cpp | 28 GLuint program = glCreateProgram(); in attachShaderEight() local 29 glAttachShader(program, fragmentShader); in attachShaderEight() 34 glDeleteProgram(program); in attachShaderEight()
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D | attach_shader_four.cpp | 26 GLuint program = glCreateProgram(); in attachShaderFour() local 31 glGetAttachedShaders(program, maxCount, in attachShaderFour() 39 glDeleteProgram(program); in attachShaderFour()
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/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | BlurMeshNode.cpp | 23 void BlurMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() argument 24 int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture"); in before() 25 int scaleUniformHandle = glGetUniformLocation(program.mProgramId, "u_Scale"); in before() 26 int positionHandle = glGetAttribLocation(program.mProgramId, "a_Position"); in before() 27 int texCoordHandle = glGetAttribLocation(program.mProgramId, "a_TexCoordinate"); in before() 55 void BlurMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after() argument
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
D | CtsMediaTextureRender.java | 224 int program = GLES20.glCreateProgram(); in createProgram() local 226 if (program == 0) { in createProgram() 229 GLES20.glAttachShader(program, vertexShader); in createProgram() 231 GLES20.glAttachShader(program, pixelShader); in createProgram() 233 GLES20.glLinkProgram(program); in createProgram() 235 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); in createProgram() 238 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); in createProgram() 239 GLES20.glDeleteProgram(program); in createProgram() 240 program = 0; in createProgram() 242 return program; in createProgram()
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
D | SurfaceTextureRenderer.java | 271 int program = GLES20.glCreateProgram(); in createProgram() local 272 if (program != 0) { in createProgram() 273 GLES20.glAttachShader(program, vertexShader); in createProgram() 275 GLES20.glAttachShader(program, pixelShader); in createProgram() 277 GLES20.glLinkProgram(program); in createProgram() 279 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); in createProgram() 282 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); in createProgram() 283 GLES20.glDeleteProgram(program); in createProgram() 284 program = 0; in createProgram() 287 return program; in createProgram()
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/cts/tests/tests/media/src/android/media/cts/ |
D | TextureRender.java | 220 int program = GLES20.glCreateProgram(); in createProgram() local 222 if (program == 0) { in createProgram() 225 GLES20.glAttachShader(program, vertexShader); in createProgram() 227 GLES20.glAttachShader(program, pixelShader); in createProgram() 229 GLES20.glLinkProgram(program); in createProgram() 231 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); in createProgram() 234 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); in createProgram() 235 GLES20.glDeleteProgram(program); in createProgram() 236 program = 0; in createProgram() 238 return program; in createProgram()
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