Searched refs:r_depth (Results 1 – 1 of 1) sorted by relevance
195 const float r_depth = 1.0f / (near - far); in newFrustum() local200 const float C = (far + near) * r_depth; in newFrustum()201 const float D = 2.0f * (far * near * r_depth); in newFrustum()