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/cts/tests/openglperf2/jni/graphics/
DMatrix.cpp195 const float r_depth = 1.0f / (near - far); in newFrustum() local
200 const float C = (far + near) * r_depth; in newFrustum()
201 const float D = 2.0f * (far * near * r_depth); in newFrustum()