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/cts/tests/openglperf2/jni/graphics/
DMatrix.cpp194 const float r_height = 1.0f / (top - bottom); in newFrustum() local
197 const float y = 2.0f * (near * r_height); in newFrustum()
199 const float B = (top + bottom) * r_height; in newFrustum()