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Searched refs:textureUniformHandle (Results 1 – 3 of 3) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/glowing/
DBlurMeshNode.cpp24 int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture"); in before() local
38 glUniform1i(textureUniformHandle, 0); in before()
48 glUniform1i(textureUniformHandle, 0); in before()
/cts/tests/openglperf2/jni/graphics/
DTexturedMeshNode.cpp22 int textureUniformHandle = glGetUniformLocation(program.mProgramId, "u_Texture"); in before() local
29 glUniform1i(textureUniformHandle, 0); in before()
DPerspectiveMeshNode.cpp26 int textureUniformHandle = glGetUniformLocation(prog.mProgramId, "u_Texture"); in before() local
34 glUniform1i(textureUniformHandle, 0); in before()