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Searched refs:textureUniformHandle2 (Results 1 – 1 of 1) sorted by relevance

/cts/tests/openglperf2/jni/reference/scene/flocking/
DWaterMeshNode.cpp27 int textureUniformHandle2 = glGetUniformLocation(prog.mProgramId, "u_Texture2"); in before() local
38 glUniform1i(textureUniformHandle2, 1); in before()