Searched refs:toRotate (Results 1 – 4 of 4) sorted by relevance
50 public static float[] convertToOpenGlCoordinates(float[] location, int toRotate) { in convertToOpenGlCoordinates() argument54 return rotateCoordinates(inDefaultOrientation, toRotate); in convertToOpenGlCoordinates()57 public static float[] rotateCoordinates(float[] coordinates, int toRotate) { in rotateCoordinates() argument60 switch (toRotate) { in rotateCoordinates()270 public static float[] getDeviceOrientationMatrix(int toRotate) { in getDeviceOrientationMatrix() argument273 switch (toRotate) { in getDeviceOrientationMatrix()
33 public ConeModelMatrixCalculator(int toRotate, float[] upVector) { in ConeModelMatrixCalculator() argument34 super(toRotate); in ConeModelMatrixCalculator()
58 public ModelMatrixCalculator(int toRotate) { in ModelMatrixCalculator() argument60 mToRotate = toRotate; in ModelMatrixCalculator()
54 public ConeRenderable(int toRotate, float[] upVector) { in ConeRenderable() argument55 mModelMatrixCalculator = new ConeModelMatrixCalculator(toRotate, upVector); in ConeRenderable()