Searched refs:uiGlobalTime_ (Results 1 – 2 of 2) sorted by relevance
46 uiResolution_(-1), uiGlobalTime_(-1), uiFrame_(-1), uiTimeDelta_(-1), in ShadertoyShader()70 uiGlobalTime_ = glGetUniformLocation(shader_program_, "iGlobalTime"); in GetUniformLocations()139 if (uiGlobalTime_ != -1) in PrepareForDraw()140 glUniform1f(uiGlobalTime_, global_time); in PrepareForDraw()
45 GLint uiGlobalTime_; variable