Searched refs:uiResolution_ (Results 1 – 2 of 2) sorted by relevance
46 uiResolution_(-1), uiGlobalTime_(-1), uiFrame_(-1), uiTimeDelta_(-1), in ShadertoyShader()69 uiResolution_ = glGetUniformLocation(shader_program_, "iResolution"); in GetUniformLocations()137 if (uiResolution_ != -1) in PrepareForDraw()138 glUniform3f(uiResolution_, (float)width, (float)height, 1); in PrepareForDraw()
44 GLint uiResolution_; variable