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Searched refs:uiResolution_ (Results 1 – 2 of 2) sorted by relevance

/cts/hostsidetests/sustainedperf/shadertoy_android/jni/
Dshadertoy_shader.cpp46 uiResolution_(-1), uiGlobalTime_(-1), uiFrame_(-1), uiTimeDelta_(-1), in ShadertoyShader()
69 uiResolution_ = glGetUniformLocation(shader_program_, "iResolution"); in GetUniformLocations()
137 if (uiResolution_ != -1) in PrepareForDraw()
138 glUniform3f(uiResolution_, (float)width, (float)height, 1); in PrepareForDraw()
Dshadertoy_shader.h44 GLint uiResolution_; variable