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Searched refs:uiTimeDelta_ (Results 1 – 2 of 2) sorted by relevance

/cts/hostsidetests/sustainedperf/shadertoy_android/jni/
Dshadertoy_shader.cpp46 uiResolution_(-1), uiGlobalTime_(-1), uiFrame_(-1), uiTimeDelta_(-1), in ShadertoyShader()
72 uiTimeDelta_ = glGetUniformLocation(shader_program_, "iTimeDelta"); in GetUniformLocations()
143 if (uiTimeDelta_ != -1) in PrepareForDraw()
144 glUniform1f(uiTimeDelta_, time_delta); in PrepareForDraw()
Dshadertoy_shader.h47 GLint uiTimeDelta_; variable