Searched refs:upY (Results 1 – 7 of 7) sorted by relevance
/cts/tests/openglperf2/jni/primitive/fullpipeline/ |
D | FullPipelineRenderer.cpp | 126 float upY = 1.0f; in setUp() local 130 mViewMatrix = Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in setUp()
|
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Utils/ |
D | MathsUtils.java | 89 float upX, float upY, float upZ) { in setLookAtM() argument 104 float xAxisX = upY * zAxisZ - upZ * zAxisY; in setLookAtM() 106 float xAxisZ = upX * zAxisY - upY * zAxisX; in setLookAtM()
|
/cts/tests/openglperf2/jni/reference/scene/glowing/ |
D | GlowingScene.cpp | 93 float upY = 1.0f; in setUpViewMatrix() local 97 return Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in setUpViewMatrix()
|
/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | FlockingScene.cpp | 88 float upY = 1.0f; in setUpViewMatrix() local 92 return Matrix::newLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); in setUpViewMatrix()
|
/cts/tests/openglperf2/jni/graphics/ |
D | Matrix.cpp | 133 float centerY, float centerZ, float upX, float upY, float upZ) { in newLookAt() argument 150 float sx = fy * upZ - fz * upY; in newLookAt() 152 float sz = fx * upY - fy * upX; in newLookAt()
|
D | Matrix.h | 42 float centerY, float centerZ, float upX, float upY, float upZ);
|
/cts/tests/openglperf2/test/ |
D | MatrixTest.cpp | 150 float upY = 1.0f; in TEST() local 155 upX, upY, upZ); in TEST()
|