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Searched refs:vec2 (Results 1 – 12 of 12) sorted by relevance

/cts/hostsidetests/sustainedperf/shadertoy_android/jni/
Dshadertoy_shader.cpp86 attribute vec2 pos; in CreateShader()
101 vec4 texture2DGrad(sampler2D s, in vec2 uv, vec2 gx, vec2 gy) { return texture2D(s, uv); } in CreateShader()
102 vec4 texture2DLod(sampler2D s, in vec2 uv, in float lod) { return texture2D(s, uv); } in CreateShader()
103 void mainImage(out vec4 c, in vec2 f); in CreateShader()
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
DSensorSynchronizationTestActivity.java151 protected double angleBetweenVecsDegrees(float[] vec1, float[] vec2) { in angleBetweenVecsDegrees() argument
152 return Math.toDegrees(Math.acos((vec1[0] * vec2[0] + vec1[1] * vec2[1] + vec1[2] * vec2[2]) in angleBetweenVecsDegrees()
153 / normVec(vec1) / normVec(vec2))); in angleBetweenVecsDegrees()
/cts/tests/openglperf2/assets/fragment/
Dblur16 uniform vec2 u_Scale;
17 varying vec2 v_TexCoordinate;
33 vec2 coords = v_TexCoordinate.xy + ((float(i) - 5.0) * u_Scale);
Dbasic16 varying vec2 v_TexCoordinate;
Dperspective19 varying vec2 v_TexCoordinate;
Dwater20 varying vec2 v_TexCoordinate;
/cts/tests/tests/graphics/assets/
Dpassthrough_vsh.glsl5 layout (location = 1) in vec2 attr;
6 layout (location = 0) out vec2 texcoord;
Dpassthrough_fsh.glsl5 layout (location = 0) in vec2 texcoord;
/cts/tests/openglperf2/assets/vertex/
Dblur16 attribute vec2 a_TexCoordinate;
17 varying vec2 v_TexCoordinate;
Dbasic16 attribute vec2 a_TexCoordinate;
17 varying vec2 v_TexCoordinate;
Dwater18 attribute vec2 a_TexCoordinate;
20 varying vec2 v_TexCoordinate;
Dperspective19 attribute vec2 a_TexCoordinate;
22 varying vec2 v_TexCoordinate;