Searched refs:vertexShaderOne (Results 1 – 5 of 5) sorted by relevance
26 GLuint vertexShaderOne = glCreateShader(GL_VERTEX_SHADER); in attachShaderSeven() local30 glAttachShader(program, vertexShaderOne); in attachShaderSeven()36 glDeleteShader(vertexShaderOne); in attachShaderSeven()
43 int vertexShaderOne = 9999; in onSurfaceCreated() local47 GLES20.glAttachShader(mProgram, vertexShaderOne); in onSurfaceCreated()
63 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in onSurfaceCreated() local66 GLES20.glAttachShader(mProgram, vertexShaderOne); in onSurfaceCreated()
62 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in onSurfaceCreated() local67 GLES20.glAttachShader(mProgram, vertexShaderOne); in onSurfaceCreated()
97 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in onSurfaceCreated() local100 GLES20.glAttachShader(mProgram, vertexShaderOne); in onSurfaceCreated()