Searched refs:xAxisY (Results 1 – 1 of 1) sorted by relevance
105 float xAxisY = upZ * zAxisX - upX * zAxisZ; in setLookAtM() local109 float rls = 1.0f / Matrix.length(xAxisX, xAxisY, xAxisZ); in setLookAtM()111 xAxisY *= rls; in setLookAtM()115 float yAxisX = zAxisY * xAxisZ - zAxisZ * xAxisY; in setLookAtM()117 float yAxisZ = zAxisX * xAxisY - zAxisY * xAxisX; in setLookAtM()120 rm[1] = xAxisY; in setLookAtM()122 rm[3] = (xAxisX * eyeX) + (xAxisY * eyeY) + (xAxisZ * eyeZ); in setLookAtM()