Searched refs:yAxisY (Results 1 – 1 of 1) sorted by relevance
116 float yAxisY = zAxisZ * xAxisX - zAxisX * xAxisZ; in setLookAtM() local125 rm[5] = yAxisY; in setLookAtM()127 rm[7] = (yAxisX * eyeX) + (yAxisY * eyeY) + (yAxisZ * eyeZ); in setLookAtM()