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/developers/build/prebuilts/gradle/ClippingBasic/
DREADME.md5 A basic app showing how to clip on a View using [ViewOutlineProvider][1] interface,
6 by which a View builds its outline, used for shadowing and clipping.
11 The [ViewOutlineProvider][1] interface offers you a method to populate the outline of a View.
12 You need to implement a getOutline(android.view.View, android.graphics.Outline)
13 method to clip a View in a specific shape.
15 This example clips the outline of a View as a rounded rectangle by defining a class that
29 To clip a View by the defined outline, setting a OutlineProvider to a View
75 submitting a pull request through GitHub. Please see CONTRIBUTING.md for more details.
86 use this file except in compliance with the License. You may obtain a copy of
/developers/samples/android/ui/views/Clipping/ClippingBasic/
DREADME.md5 A basic app showing how to clip on a View using [ViewOutlineProvider][1] interface,
6 by which a View builds its outline, used for shadowing and clipping.
11 The [ViewOutlineProvider][1] interface offers you a method to populate the outline of a View.
12 You need to implement a getOutline(android.view.View, android.graphics.Outline)
13 method to clip a View in a specific shape.
15 This example clips the outline of a View as a rounded rectangle by defining a class that
29 To clip a View by the defined outline, setting a OutlineProvider to a View
75 submitting a pull request through GitHub. Please see CONTRIBUTING.md for more details.
86 use this file except in compliance with the License. You may obtain a copy of
/developers/build/templates/CardStream/_MODULE_/src/template/java/_PACKAGE_/cardstream/
DCardStreamAnimator.java.ftl7 You may obtain a copy of the License at
41 * Define initial animation of each child which fired when a user rotate a screen.
49 * Define disappearing animation of a child which fired when a view is removed programmatically
57 * Define appearing animation of a child which fired when a view is added programmatically
65 * Define swipe-in (back to the origin position) animation of a child
66 * which fired when a view is not moved enough to be removed.
76 * Define swipe-out animation of a child
77 * which fired when a view is removing by a user swipe action.
/developers/build/prebuilts/gradle/WatchViewStub/
DREADME.md10 It is a basic sample that displays a round layout on a round watch and a rectangular one on a
13 The corresponding layout is being inflated by the system. This sample shows a way to handle
14 this programatically by using a `WatchViewStub.OnLayoutInflateListener`.
44 submitting a pull request through GitHub. Please see CONTRIBUTING.md for more details.
55 use this file except in compliance with the License. You may obtain a copy of
/developers/samples/android/media/MediaBrowserService/
DREADME.md5 This sample shows how to implement a media app that allows
6 background playback of audio, and provide a media library
11 2. It exposes a simple music library through MediaBrowserService.
14 When not connected to a car, the app has a very simple UI that
25 To implement a MediaBrowserService, you need to:
30 - In onCreate, start a new MediaSession and call super.setSessionToken() with
33 - Set a MediaSession.Callback class on the MediaSession. The callback class
49 - Declare a meta-data tag in AndroidManifest.xml linking to a xml resource
50 with a automotiveApp root element. For a media app, this must include
51 an <uses name="media"/> element as a child.
[all …]
/developers/build/prebuilts/gradle/MediaBrowserService/
DREADME.md5 This sample shows how to implement a media app that allows
6 background playback of audio, and provide a media library
11 2. It exposes a simple music library through MediaBrowserService.
14 When not connected to a car, the app has a very simple UI that
25 To implement a MediaBrowserService, you need to:
30 - In onCreate, start a new MediaSession and call super.setSessionToken() with
33 - Set a MediaSession.Callback class on the MediaSession. The callback class
49 - Declare a meta-data tag in AndroidManifest.xml linking to a xml resource
50 with a automotiveApp root element. For a media app, this must include
51 an <uses name="media"/> element as a child.
[all …]
/developers/build/templates/include/
Dcommon.ftl7 You may obtain a copy of the License at
24 the version can be either a number or a string (e.g. KeyLimePie) so we need to test
28 Also, there's no way to check if it's a number or not without spamming output with
29 try/catch stacktraces, so we can't silently wrap a string in quotes and leave a number
45 the version can be either a number or a string (e.g. KeyLimePie) so we need to test
49 Also, there's no way to check if it's a number or not without spamming output with
50 try/catch stacktraces, so we can't silently wrap a string in quotes and leave a number
68 <#-- Check if dependency is a play services dependency and if it doesn't
69 have a version number attached use the global value
/developers/samples/android/sensors/BatchStepSensor/Application/
DREADME-CardStream.txt6 You may obtain a copy of the License at
26 -Add a Fragment to handle behavior. In your MainActivity.java class, it will reference a Fragment
32 -Now it's time to deal with cards. Implement a method like this in your Fragment to access the Card…
41 -Create a instance of Card.Builder with a tag String that *must* be unique among all cards.
50 -Cards can also have more than one action that is shown as a button at the bottom of the card.
54 -To implement an action, use Builder.addAction with a label, id, type (Neutral/Positive/Negative) a…
55 a CardActionCallback.
56 …Actions can be distinguished by their id to avoid the use of a large number of unnamed callback in…
67 -After finishing setup process, call Buidler.build() to return a new instance of a Card.
/developers/build/templates/CardStream/_MODULE_/
DREADME-CardStream.txt6 You may obtain a copy of the License at
26 -Add a Fragment to handle behavior. In your MainActivity.java class, it will reference a Fragment
32 -Now it's time to deal with cards. Implement a method like this in your Fragment to access the Card…
41 -Create a instance of Card.Builder with a tag String that *must* be unique among all cards.
50 -Cards can also have more than one action that is shown as a button at the bottom of the card.
54 -To implement an action, use Builder.addAction with a label, id, type (Neutral/Positive/Negative) a…
55 a CardActionCallback.
56 …Actions can be distinguished by their id to avoid the use of a large number of unnamed callback in…
67 -After finishing setup process, call Buidler.build() to return a new instance of a Card.
/developers/samples/android/ui/views/SwipeRefreshLayout/SwipeRefreshListFragment/
DREADME.md6 'swipe-to-refresh' gesture to a ListView, enabling the ability to trigger a refresh
13 [SwipeRefreshLayout][1] within a `ListFragment` to add the 'swipe-to-refresh'
14 gesture to a `ListView`. The sample provides this functionality by defining a
17 The sample displays a list of cheeses. When the user initiates a downward swipe,
51 submitting a pull request through GitHub. Please see CONTRIBUTING.md for more details.
62 use this file except in compliance with the License. You may obtain a copy of
/developers/build/prebuilts/gradle/SwipeRefreshListFragment/
DREADME.md6 'swipe-to-refresh' gesture to a ListView, enabling the ability to trigger a refresh
13 [SwipeRefreshLayout][1] within a `ListFragment` to add the 'swipe-to-refresh'
14 gesture to a `ListView`. The sample provides this functionality by defining a
17 The sample displays a list of cheeses. When the user initiates a downward swipe,
51 submitting a pull request through GitHub. Please see CONTRIBUTING.md for more details.
62 use this file except in compliance with the License. You may obtain a copy of
/developers/build/prebuilts/gradle/AppShortcuts/
DREADME.md6 This API allows an application to define a set of Intents which are displayed as when a user
15 to reveal the app's shortcuts, then tap on a shortcut to jump to the associated action.
16 These shortcuts are a great way to engage users, and they let you surface the functionality
19 Each shortcut references an intent, each of which launches a specific action or task, and
20 you can create a shortcut for any action that you can express as an intent. For example, you
21 can create intents for sending a new text message, making a reservation, playing a video,
22 continuing a game, loading a map location, and much more.
24 You can create shortcuts for your app statically by adding them to a resource file in the APK,
67 submitting a pull request through GitHub. Please see CONTRIBUTING.md for more details.
78 use this file except in compliance with the License. You may obtain a copy of
/developers/build/templates/SingleView/_MODULE_/
DREADME-singleview.txt6 You may obtain a copy of the License at
22 -add a string for the action button's text using the element name "sample_action".
23 This element should be a child of <strings>:
32 -Add a Fragment to handle behavior. In your MainActivity.java class, it will reference a Fragment
44 -refer to sampleSamples/singleViewSample for a reference implementation of a
/developers/samples/android/admin/NfcProvisioning/Application/
DREADME-singleview.txt6 You may obtain a copy of the License at
22 -add a string for the action button's text using the element name "sample_action".
23 This element should be a child of <strings>:
32 -Add a Fragment to handle behavior. In your MainActivity.java class, it will reference a Fragment
44 -refer to sampleSamples/singleViewSample for a reference implementation of a
/developers/samples/android/content/webview/PermissionRequest/Application/
DREADME-singleview.txt6 You may obtain a copy of the License at
22 -add a string for the action button's text using the element name "sample_action".
23 This element should be a child of <strings>:
32 -Add a Fragment to handle behavior. In your MainActivity.java class, it will reference a Fragment
44 -refer to sampleSamples/singleViewSample for a reference implementation of a
/developers/samples/android/ui/window/AdvancedImmersiveMode/Application/
DREADME-singleview.txt6 You may obtain a copy of the License at
22 -add a string for the action button's text using the element name "sample_action".
23 This element should be a child of <strings>:
32 -Add a Fragment to handle behavior. In your MainActivity.java class, it will reference a Fragment
44 -refer to sampleSamples/singleViewSample for a reference implementation of a
/developers/samples/android/security/ConfirmCredential/Application/
DREADME-singleview.txt6 You may obtain a copy of the License at
22 -add a string for the action button's text using the element name "sample_action".
23 This element should be a child of <strings>:
32 -Add a Fragment to handle behavior. In your MainActivity.java class, it will reference a Fragment
44 -refer to sampleSamples/singleViewSample for a reference implementation of a
/developers/samples/android/notification/ActiveNotifications/Application/
DREADME-singleview.txt6 You may obtain a copy of the License at
22 -add a string for the action button's text using the element name "sample_action".
23 This element should be a child of <strings>:
32 -Add a Fragment to handle behavior. In your MainActivity.java class, it will reference a Fragment
44 -refer to sampleSamples/singleViewSample for a reference implementation of a
/developers/samples/android/content/documentsUi/StorageClient/Application/
DREADME-singleview.txt6 You may obtain a copy of the License at
22 -add a string for the action button's text using the element name "sample_action".
23 This element should be a child of <strings>:
32 -Add a Fragment to handle behavior. In your MainActivity.java class, it will reference a Fragment
44 -refer to sampleSamples/singleViewSample for a reference implementation of a
/developers/samples/android/input/gestures/BasicGestureDetect/Application/
DREADME-singleview.txt6 You may obtain a copy of the License at
22 -add a string for the action button's text using the element name "sample_action".
23 This element should be a child of <strings>:
32 -Add a Fragment to handle behavior. In your MainActivity.java class, it will reference a Fragment
44 -refer to sampleSamples/singleViewSample for a reference implementation of a
/developers/samples/android/background/alarms/RepeatingAlarm/Application/
DREADME-singleview.txt6 You may obtain a copy of the License at
22 -add a string for the action button's text using the element name "sample_action".
23 This element should be a child of <strings>:
32 -Add a Fragment to handle behavior. In your MainActivity.java class, it will reference a Fragment
44 -refer to sampleSamples/singleViewSample for a reference implementation of a
/developers/samples/android/ui/window/ImmersiveMode/Application/
DREADME-singleview.txt6 You may obtain a copy of the License at
22 -add a string for the action button's text using the element name "sample_action".
23 This element should be a child of <strings>:
32 -Add a Fragment to handle behavior. In your MainActivity.java class, it will reference a Fragment
44 -refer to sampleSamples/singleViewSample for a reference implementation of a
/developers/samples/android/media/HdrViewfinder/Application/
DREADME-singleview.txt6 You may obtain a copy of the License at
22 -add a string for the action button's text using the element name "sample_action".
23 This element should be a child of <strings>:
32 -Add a Fragment to handle behavior. In your MainActivity.java class, it will reference a Fragment
44 -refer to sampleSamples/singleViewSample for a reference implementation of a
/developers/samples/android/ui/views/Elevation/ElevationBasic/Application/
DREADME-singleview.txt6 You may obtain a copy of the License at
22 -add a string for the action button's text using the element name "sample_action".
23 This element should be a child of <strings>:
32 -Add a Fragment to handle behavior. In your MainActivity.java class, it will reference a Fragment
44 -refer to sampleSamples/singleViewSample for a reference implementation of a
/developers/samples/android/ui/window/BasicImmersiveMode/Application/
DREADME-singleview.txt6 You may obtain a copy of the License at
22 -add a string for the action button's text using the element name "sample_action".
23 This element should be a child of <strings>:
32 -Add a Fragment to handle behavior. In your MainActivity.java class, it will reference a Fragment
44 -refer to sampleSamples/singleViewSample for a reference implementation of a

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