Searched refs:ball (Results 1 – 1 of 1) sorted by relevance
221 mBalls[i].setBackgroundResource(R.drawable.ball); in ParticleSystem()237 Particle ball = mBalls[i]; in updatePositions() local238 ball.computePhysics(sx, sy, dT); in updatePositions()269 Particle ball = mBalls[j]; in update() local270 float dx = ball.mPosX - curr.mPosX; in update()271 float dy = ball.mPosY - curr.mPosY; in update()289 ball.mPosX += effectX; in update()290 ball.mPosY += effectY; in update()