Searched refs:mPosY (Results 1 – 1 of 1) sorted by relevance
146 private float mPosY = (float) Math.random(); field in AccelerometerPlayActivity.SimulationView.Particle174 mPosY += mVelY * dT + ay * dT * dT / 2; in computePhysics()190 final float y = mPosY; in resolveCollisionWithBounds()199 mPosY = ymax; in resolveCollisionWithBounds()202 mPosY = -ymax; in resolveCollisionWithBounds()271 float dy = ball.mPosY - curr.mPosY; in update()288 curr.mPosY -= effectY; in update()290 ball.mPosY += effectY; in update()308 return mBalls[i].mPosY; in getPosY()