Searched refs:mVelX (Results 1 – 1 of 1) sorted by relevance
147 private float mVelX; field in AccelerometerPlayActivity.SimulationView.Particle173 mPosX += mVelX * dT + ax * dT * dT / 2; in computePhysics()176 mVelX += ax * dT; in computePhysics()193 mVelX = 0; in resolveCollisionWithBounds()196 mVelX = 0; in resolveCollisionWithBounds()