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/developers/samples/android/ui/transition/BasicTransition/
DREADME.md14 (layout-related and otherwise) that those views have. A scene can be
16 scene dynamically as it is entered.
19 occur when a new scene is entered. Some transition capabilities are
20 automatic. That is, entering a scene may cause animations to run which
25 during particular scene changes. Finally, developers can define their
30 scene changes, and to cause scene changes with specific transitions to
/developers/build/prebuilts/gradle/BasicTransition/
DREADME.md14 (layout-related and otherwise) that those views have. A scene can be
16 scene dynamically as it is entered.
19 occur when a new scene is entered. Some transition capabilities are
20 automatic. That is, entering a scene may cause animations to run which
25 during particular scene changes. Finally, developers can define their
30 scene changes, and to cause scene changes with specific transitions to
/developers/samples/android/ui/transition/FragmentTransition/Application/src/main/java/com/example/android/fragmenttransition/
DDetailFragment.java146 final Scene scene = Scene.getSceneForLayout((ViewGroup) getView(), in onAnimationEnd() local
148 TransitionManager.go(scene); in onAnimationEnd()
150 bind(scene.getSceneRoot()); in onAnimationEnd()
/developers/samples/android/ui/transition/AdapterTransition/Application/src/main/java/com/example/android/adaptertransition/
DAdapterTransitionFragment.java218 Scene scene = new Scene(mCover, copyVisibleViews()); in toggle()
221 TransitionManager.go(scene, transition); in toggle()
/developers/samples/android/ui/activityscenetransition/ActivitySceneTransitionBasic/
DREADME.md5 This sample shows how to use scene transitions from one Activity to another in Lollipop.
/developers/build/prebuilts/gradle/ActivitySceneTransitionBasic/
DREADME.md5 This sample shows how to use scene transitions from one Activity to another in Lollipop.
/developers/samples/android/media/HdrViewfinder/
DREADME.md25 so the user can see two different exposures of the scene simultaneously. In fused HDR mode,
/developers/build/prebuilts/gradle/HdrViewfinder/
DREADME.md25 so the user can see two different exposures of the scene simultaneously. In fused HDR mode,