Searched refs:ANIMATION_FRAMES_PER_BEAT (Results 1 – 1 of 1) sorted by relevance
139 private static final int ANIMATION_FRAMES_PER_BEAT = 4; field in JetBoyView.JetBoyThread584 int animOffset = (int)(ANIMATION_FRAMES_PER_BEAT * frameDelta / 428); in doAsteroidAnimation()864 asteroid.mAniIndex = (asteroid.mAniIndex + ANIMATION_FRAMES_PER_BEAT) in updateAsteroids()885 ex.mAniIndex += ANIMATION_FRAMES_PER_BEAT; in updateExplosions()