Searched refs:PAD (Results 1 – 2 of 2) sorted by relevance
29 static final byte PAD = (byte) '='; field in Base6485 while (base64Data[lastData - 1] == PAD) { in decodeBase64()101 if (marker0 != PAD && marker1 != PAD) { in decodeBase64()110 } else if (marker0 == PAD) { in decodeBase64()113 } else if (marker1 == PAD) { in decodeBase64()133 if (octect == PAD) { in isBase64()
45205 …sa3d,fake_MVKCSWSCRQa0jK6oYiO_KQ@fakeemail.com,i965/fs: Properly check for PAD in fragment shaders…