Searched refs:_as (Results 1 – 1 of 1) sorted by relevance
1011 Asteroid _as = new Asteroid(); in doAsteroidCreation() local1016 _as.mDrawY = mAsteroidMinY + (drawIndex * 63); in doAsteroidCreation()1018 _as.mDrawX = (mCanvasWidth - mAsteroids[0].getWidth()); in doAsteroidCreation()1020 _as.mStartTime = System.currentTimeMillis(); in doAsteroidCreation()1022 mDangerWillRobinson.add(_as); in doAsteroidCreation()