Searched refs:createTargetTexture (Results 1 – 1 of 1) sorted by relevance
90 mTargetTexture = createTargetTexture(gl, mFramebufferWidth, mFramebufferHeight); in onSurfaceCreated()174 private int createTargetTexture(GL10 gl, int width, int height) { in createTargetTexture() method in FrameBufferObjectActivity.Renderer