Searched refs:curr (Results 1 – 3 of 3) sorted by relevance
48 private static void addToTheRight(Drawable curr, Drawable prev) { in addToTheRight() argument52 int h = curr.getIntrinsicHeight(); in addToTheRight()55 curr.setBounds(x, y, x + curr.getIntrinsicWidth(), y + h); in addToTheRight()
282 Particle curr = mBalls[i]; in update() local285 float dx = ball.mPosX - curr.mPosX; in update()286 float dy = ball.mPosY - curr.mPosY; in update()300 curr.mPosX -= dx * c; in update()301 curr.mPosY -= dy * c; in update()311 curr.resolveCollisionWithBounds(); in update()
15875 …JR-E_kQja09VzCsNPRHQ@fakeemail.com,"Speed up FT_Set_Var_{Design,Blend}_Coordinates if curr == new."