Searched refs:deltaT (Results 1 – 1 of 1) sorted by relevance
67 final long deltaT = eventTime - lastEventTime; in onMove() local69 if (deltaT != 0) { in onMove()70 float newMomentumX = (x - lastX) / (mDensity * deltaT); in onMove()71 float newMomentumY = (y - lastY) / (mDensity * deltaT); in onMove()