/development/samples/training/network-usage/src/com/example/android/networkusage/ |
D | StackOverflowXmlParser.java | 157 int depth = 1; in skip() local 158 while (depth != 0) { in skip() 161 depth--; in skip() 164 depth++; in skip()
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/development/samples/browseable/BasicSyncAdapter/src/com.example.android.basicsyncadapter/net/ |
D | FeedParser.java | 247 int depth = 1; in skip() local 248 while (depth != 0) { in skip() 251 depth--; in skip() 254 depth++; in skip()
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/development/samples/devbytes/animation/ActivityAnimations/src/com/example/android/activityanim/ |
D | ShadowLayout.java | 83 public void setShadowDepth(float depth) { in setShadowDepth() argument 84 if (depth != mShadowDepth) { in setShadowDepth() 85 mShadowDepth = depth; in setShadowDepth()
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/development/tools/rmtypedefs/test/com/android/tools/rmtypedefs/ |
D | RmTypeDefsTest.java | 212 private void list(StringBuilder sb, File file, String prefix, int depth, String rootName) { in list() argument 213 for (int i = 0; i < depth; i++) { in list() 221 if (depth == 0 && rootName != null) { // avoid temp-name in list() 240 list(sb, child, prefix, depth + 1, rootName); in list()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | SensorTest.java | 64 final int depth = mDepth; in computeAve() local 67 for (int i = 0; i < depth; i++) { in computeAve() 71 index = depth - 1; in computeAve()
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/development/vndk/tools/sourcedr/ninja/tests/testdata/ |
D | pool.ninja | 2 depth = 5
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/development/samples/XmlAdapters/src/com/example/android/xmladapters/ |
D | Adapters.java | 540 int depth = parser.getDepth(); in createAdapterFromXml() local 542 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth) && in createAdapterFromXml() 636 int depth = parser.getDepth(); in parse() local 638 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth) && in parse() 728 int depth = parser.getDepth(); in findBinder() local 732 while (((tagType = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth) in findBinder()
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/development/samples/devbytes/graphics/FoldingLayout/src/com/example/android/foldinglayout/ |
D | FoldingLayout.java | 363 float depth = mIsHorizontal ? in calculateMatrices() 372 float scaleFactor = DEPTH_CONSTANT / (DEPTH_CONSTANT + depth); in calculateMatrices()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
D | MatrixTrackingGL.java | 113 public void glClearDepthf(float depth) { in glClearDepthf() argument 114 mgl.glClearDepthf(depth); in glClearDepthf() 117 public void glClearDepthx(int depth) { in glClearDepthx() argument 118 mgl.glClearDepthx(depth); in glClearDepthx()
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/development/samples/SearchableDictionary/res/raw/ |
D | definitions.txt | 242 depth - n. the attribute or quality of being deep, strong, or intense 875 shallow - j. lacking depth of intellect or knowledge; concerned only with what is obvious
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/development/tools/repo_diff/service/repodiff/persistence/filesystem/testdata/ |
D | commit.csv | 14720 …h) [TT_CONFIG_OPTION_GX_VAR_SUPPORT]: Fix crash for composite glyphs having a depth greater than 1. 15489 … the TrueType loader to handle invalid composites correctly by limiting the recursion depth 18335 …ages/apps/DevCamera,fake_wKw1PmSTQDifdfnF3rV8Xg@fakeemail.com,Add experimental depth stream support 20315 …qcom/camera,fake_wKw1PmSTQDifdfnF3rV8Xg@fakeemail.com,QCamera2: HAL3: Add support for depth streams 20336 …/qcom/camera,fake_wKw1PmSTQDifdfnF3rV8Xg@fakeemail.com,QCamera2: Allocate depth buffers dynamically 20339 …m/camera,fake_wKw1PmSTQDifdfnF3rV8Xg@fakeemail.com,QCamera2: HAL3: Return depth buffers when their… 20354 …wKw1PmSTQDifdfnF3rV8Xg@fakeemail.com,QCamera3: Add PD data vendor tags and additional depth control 22493 …/libcxx,fake_1ViOpRpRTx6YQwQMN1mW9Q@fakeemail.com,Attempt to fix template depth test failures on o… 32013 …_ilYQsZoqQxm3J9m56AmBrw@fakeemail.com,Add missing increments of recursion depth counter to XML par… 35143 …e dirtree infrastructure, in preparation for making rm -r handle infinite depth. Fix docs, tweak d… [all …]
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