/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | FrameBufferObjectActivity.java | 60 public void onDrawFrame(GL10 gl) { in onDrawFrame() argument 61 checkGLError(gl); in onDrawFrame() 63 GL11ExtensionPack gl11ep = (GL11ExtensionPack) gl; in onDrawFrame() 65 drawOffscreenImage(gl, mSurfaceWidth, mSurfaceHeight); in onDrawFrame() 68 drawOffscreenImage(gl, mFramebufferWidth, mFramebufferHeight); in onDrawFrame() 70 drawOnscreen(gl, mSurfaceWidth, mSurfaceHeight); in onDrawFrame() 75 gl.glClearColor(1,0,0,0); in onDrawFrame() 76 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame() 80 public void onSurfaceChanged(GL10 gl, int width, int height) { in onSurfaceChanged() argument 81 checkGLError(gl); in onSurfaceChanged() [all …]
|
D | CubeMapActivity.java | 57 public void onDrawFrame(GL10 gl) { in onDrawFrame() argument 58 checkGLError(gl); in onDrawFrame() 60 gl.glClearColor(0,0,1,0); in onDrawFrame() 64 gl.glClearColor(1,0,0,0); in onDrawFrame() 66 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame() 67 gl.glEnable(GL10.GL_DEPTH_TEST); in onDrawFrame() 68 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame() 69 gl.glLoadIdentity(); in onDrawFrame() 71 GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f); in onDrawFrame() 72 gl.glRotatef(mAngle, 0, 1, 0); in onDrawFrame() [all …]
|
D | CubeRenderer.java | 34 public void onDrawFrame(GL10 gl) { in onDrawFrame() argument 41 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame() 47 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame() 48 gl.glLoadIdentity(); in onDrawFrame() 49 gl.glTranslatef(0, 0, -3.0f); in onDrawFrame() 50 gl.glRotatef(mAngle, 0, 1, 0); in onDrawFrame() 51 gl.glRotatef(mAngle*0.25f, 1, 0, 0); in onDrawFrame() 53 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame() 54 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); in onDrawFrame() 56 mCube.draw(gl); in onDrawFrame() [all …]
|
D | TriangleRenderer.java | 46 public void onSurfaceCreated(GL10 gl, EGLConfig config) { in onSurfaceCreated() argument 52 gl.glDisable(GL10.GL_DITHER); in onSurfaceCreated() 58 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, in onSurfaceCreated() 61 gl.glClearColor(.5f, .5f, .5f, 1); in onSurfaceCreated() 62 gl.glShadeModel(GL10.GL_SMOOTH); in onSurfaceCreated() 63 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated() 64 gl.glEnable(GL10.GL_TEXTURE_2D); in onSurfaceCreated() 72 gl.glGenTextures(1, textures, 0); in onSurfaceCreated() 75 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); in onSurfaceCreated() 77 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, in onSurfaceCreated() [all …]
|
D | MatrixPaletteRenderer.java | 181 public void createBufferObjects(GL gl) { in createBufferObjects() argument 184 GL11 gl11 = (GL11) gl; in createBufferObjects() 204 public void draw(GL10 gl) { in draw() argument 205 GL11 gl11 = (GL11) gl; in draw() 206 GL11Ext gl11Ext = (GL11Ext) gl; in draw() 208 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in draw() 214 gl.glEnableClientState(GL11Ext.GL_MATRIX_INDEX_ARRAY_OES); in draw() 215 gl.glEnableClientState(GL11Ext.GL_WEIGHT_ARRAY_OES); in draw() 222 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); in draw() 223 gl.glDisableClientState(GL11Ext.GL_MATRIX_INDEX_ARRAY_OES); in draw() [all …]
|
D | TouchRotateActivity.java | 145 public void onDrawFrame(GL10 gl) { in onDrawFrame() argument 152 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame() 158 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame() 159 gl.glLoadIdentity(); in onDrawFrame() 160 gl.glTranslatef(0, 0, -3.0f); in onDrawFrame() 161 gl.glRotatef(mAngleX, 0, 1, 0); in onDrawFrame() 162 gl.glRotatef(mAngleY, 1, 0, 0); in onDrawFrame() 164 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame() 165 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); in onDrawFrame() 167 mCube.draw(gl); in onDrawFrame() [all …]
|
D | StaticTriangleRenderer.java | 57 void load(GL10 gl); in load() argument 74 public void onSurfaceCreated(GL10 gl, EGLConfig config) { in onSurfaceCreated() argument 118 mTextureLoader.load(gl); in onSurfaceCreated() 121 public void onDrawFrame(GL10 gl) { in onDrawFrame() argument 147 GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f); in onDrawFrame() 164 mTriangle.draw(gl); in onDrawFrame() 167 public void onSurfaceChanged(GL10 gl, int w, int h) { in onSurfaceChanged() argument 188 public void load(GL10 gl) { in load() argument 259 public void draw(GL10 gl) { in draw() argument
|
D | Cube.java | 89 public void draw(GL10 gl) in draw() argument 91 gl.glFrontFace(GL10.GL_CW); in draw() 92 gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); in draw() 93 gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer); in draw() 94 gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); in draw()
|
D | CompressedTextureActivity.java | 90 public void load(GL10 gl) { in load() argument 112 public void load(GL10 gl) { in load() argument
|
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
D | SpriteTextRenderer.java | 53 public void onSurfaceCreated(GL10 gl, EGLConfig config) { in onSurfaceCreated() argument 59 gl.glDisable(GL10.GL_DITHER); in onSurfaceCreated() 65 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, in onSurfaceCreated() 68 gl.glClearColor(.5f, .5f, .5f, 1); in onSurfaceCreated() 69 gl.glShadeModel(GL10.GL_SMOOTH); in onSurfaceCreated() 70 gl.glEnable(GL10.GL_DEPTH_TEST); in onSurfaceCreated() 71 gl.glEnable(GL10.GL_TEXTURE_2D); in onSurfaceCreated() 79 gl.glGenTextures(1, textures, 0); in onSurfaceCreated() 82 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); in onSurfaceCreated() 84 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, in onSurfaceCreated() [all …]
|
D | LabelMaker.java | 80 public void initialize(GL10 gl) { in initialize() argument 83 gl.glGenTextures(1, textures, 0); in initialize() 85 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); in initialize() 88 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, in initialize() 90 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, in initialize() 93 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, in initialize() 95 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, in initialize() 98 gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, in initialize() 105 public void shutdown(GL10 gl) { in shutdown() argument 106 if ( gl != null) { in shutdown() [all …]
|
D | MatrixGrabber.java | 32 public void getCurrentState(GL10 gl) { in getCurrentState() argument 33 getCurrentProjection(gl); in getCurrentState() 34 getCurrentModelView(gl); in getCurrentState() 42 public void getCurrentModelView(GL10 gl) { in getCurrentModelView() argument 43 getMatrix(gl, GL10.GL_MODELVIEW, mModelView); in getCurrentModelView() 51 public void getCurrentProjection(GL10 gl) { in getCurrentProjection() argument 52 getMatrix(gl, GL10.GL_PROJECTION, mProjection); in getCurrentProjection() 55 private void getMatrix(GL10 gl, int mode, float[] mat) { in getMatrix() argument 56 MatrixTrackingGL gl2 = (MatrixTrackingGL) gl; in getMatrix()
|
D | NumericSprite.java | 29 public void initialize(GL10 gl, Paint paint) { in initialize() argument 34 mLabelMaker.initialize(gl); in initialize() 35 mLabelMaker.beginAdding(gl); in initialize() 38 mLabelId[i] = mLabelMaker.add(gl, digit, paint); in initialize() 41 mLabelMaker.endAdding(gl); in initialize() 44 public void shutdown(GL10 gl) { in shutdown() argument 45 mLabelMaker.shutdown(gl); in shutdown() 67 public void draw(GL10 gl, float x, float y, in draw() argument 70 mLabelMaker.beginDrawing(gl, viewWidth, viewHeight); in draw() 74 mLabelMaker.draw(gl, x, y, mLabelId[digit]); in draw() [all …]
|
D | Grid.java | 115 public void draw(GL10 gl, boolean useTexture) { in draw() argument 116 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in draw() 117 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); in draw() 120 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); in draw() 121 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexCoordBuffer); in draw() 122 gl.glEnable(GL10.GL_TEXTURE_2D); in draw() 124 gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); in draw() 125 gl.glDisable(GL10.GL_TEXTURE_2D); in draw() 128 gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, in draw() 130 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); in draw()
|
D | Projector.java | 61 public void getCurrentProjection(GL10 gl) { in getCurrentProjection() argument 62 mGrabber.getCurrentProjection(gl); in getCurrentProjection() 71 public void getCurrentModelView(GL10 gl) { in getCurrentModelView() argument 72 mGrabber.getCurrentModelView(gl); in getCurrentModelView()
|
D | SpriteTextActivity.java | 32 public GL wrap(GL gl) { in onCreate() 33 return new MatrixTrackingGL(gl); in onCreate()
|
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
D | KubeRenderer.java | 39 public void onDrawFrame(GL10 gl) { in onDrawFrame() argument 52 gl.glClearColor(0.5f,0.5f,0.5f,1); in onDrawFrame() 53 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame() 59 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame() 60 gl.glLoadIdentity(); in onDrawFrame() 61 gl.glTranslatef(0, 0, -3.0f); in onDrawFrame() 62 gl.glScalef(0.5f, 0.5f, 0.5f); in onDrawFrame() 63 gl.glRotatef(mAngle, 0, 1, 0); in onDrawFrame() 64 gl.glRotatef(mAngle*0.25f, 1, 0, 0); in onDrawFrame() 66 gl.glColor4f(0.7f, 0.7f, 0.7f, 1.0f); in onDrawFrame() [all …]
|
D | GLWorld.java | 72 public void draw(GL10 gl) in draw() argument 78 gl.glFrontFace(GL10.GL_CW); in draw() 79 gl.glShadeModel(GL10.GL_FLAT); in draw() 80 gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); in draw() 81 gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer); in draw() 82 gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, mIndexBuffer); in draw()
|
/development/apps/OBJViewer/com/android/objviewer/ |
D | OBJViewer.java | 144 private void init(GL10 gl) { in init() argument 149 gl.glEnable(gl.GL_DEPTH_TEST); in init() 151 gl.glDisable(gl.GL_SCISSOR_TEST); in init() 154 gl.glEnable(gl.GL_DITHER); in init() 156 gl.glShadeModel(gl.GL_SMOOTH); in init() 158 gl.glEnable(gl.GL_CULL_FACE); in init() 159 gl.glFrontFace(gl.GL_CCW); in init() 161 gl.glClearColor(0, 0, 0, 1); in init() 163 gl.glLightModelf(gl.GL_LIGHT_MODEL_TWO_SIDE, 0); in init() 164 gl.glLightModelfv(gl.GL_LIGHT_MODEL_AMBIENT, lightModelAmbient, 0); in init() [all …]
|
/development/samples/ApiDemos/src/com/example/android/apis/os/ |
D | RotationVectorDemo.java | 122 public void onDrawFrame(GL10 gl) { in onDrawFrame() argument 124 gl.glClear(GL10.GL_COLOR_BUFFER_BIT); in onDrawFrame() 127 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame() 128 gl.glLoadIdentity(); in onDrawFrame() 129 gl.glTranslatef(0, 0, -3.0f); in onDrawFrame() 130 gl.glMultMatrixf(mRotationMatrix, 0); in onDrawFrame() 133 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in onDrawFrame() 134 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); in onDrawFrame() 136 mCube.draw(gl); in onDrawFrame() 139 public void onSurfaceChanged(GL10 gl, int width, int height) { in onSurfaceChanged() argument [all …]
|
/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/ |
D | MyGLRenderer.java | 40 public void onSurfaceCreated(GL10 gl, EGLConfig config) { in onSurfaceCreated() argument 42 gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); in onSurfaceCreated() 49 public void onDrawFrame(GL10 gl) { in onDrawFrame() argument 52 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame() 55 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame() 56 gl.glLoadIdentity(); // reset the matrix to its default state in onDrawFrame() 59 GLU.gluLookAt(gl, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f); in onDrawFrame() 62 mSquare.draw(gl); in onDrawFrame() 71 gl.glRotatef(mAngle, 0.0f, 0.0f, 1.0f); in onDrawFrame() 74 mTriangle.draw(gl); in onDrawFrame() [all …]
|
D | Triangle.java | 66 public void draw(GL10 gl) { in draw() argument 68 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in draw() 71 gl.glColor4f( // set color: in draw() 74 gl.glVertexPointer( // point to vertex data: in draw() 77 gl.glDrawArrays( // draw shape: in draw() 83 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); in draw()
|
D | Square.java | 73 public void draw(GL10 gl) { in draw() argument 75 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); in draw() 78 gl.glColor4f( // set color in draw() 81 gl.glVertexPointer( // point to vertex data: in draw() 84 gl.glDrawElements( // draw shape: in draw() 91 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); in draw()
|
/development/samples/Compass/src/com/example/android/compass/ |
D | CompassActivity.java | 92 public void onDrawFrame(GL10 gl) { in onDrawFrame() argument 99 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame() 105 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame() 106 gl.glLoadIdentity(); in onDrawFrame() 107 gl.glTranslatef(0, 0, -2); in onDrawFrame() 117 gl.glMultMatrixf(mR, 0); in onDrawFrame() 121 gl.glVertexPointer(3, GL_FLOAT, 0, mVertexBuffer); in onDrawFrame() 122 gl.glColorPointer(4, GL_FLOAT, 0, mColorBuffer); in onDrawFrame() 123 gl.glDrawElements(GL_LINES, 6, GL_UNSIGNED_BYTE, mIndexBuffer); in onDrawFrame() 126 public void onSurfaceChanged(GL10 gl, int width, int height) { in onSurfaceChanged() argument [all …]
|
/development/samples/HelloEffects/src/com/example/android/mediafx/ |
D | HelloEffects.java | 256 public void onDrawFrame(GL10 gl) { in onDrawFrame() argument 273 public void onSurfaceChanged(GL10 gl, int width, int height) { in onSurfaceChanged() argument 280 public void onSurfaceCreated(GL10 gl, EGLConfig config) { in onSurfaceCreated() argument
|