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/development/vndk/tools/sourcedr/ninja/tests/testdata/
Drule.ninja2 command = gcc -c -o $outs $ins
5 command = gcc -o $outs $ins
Ddefault.ninja2 command = gcc -c -o $outs $ins
/development/samples/browseable/DisplayingBitmaps/src/com.example.android.displayingbitmaps/util/
DDiskLruCache.java490 InputStream[] ins = new InputStream[valueCount]; in get() local
493 ins[i] = new FileInputStream(entry.getCleanFile(i)); in get()
506 return new Snapshot(key, entry.sequenceNumber, ins); in get()
733 private final InputStream[] ins; field in DiskLruCache.Snapshot
735 private Snapshot(String key, long sequenceNumber, InputStream[] ins) { in Snapshot() argument
738 this.ins = ins; in Snapshot()
754 return ins[index]; in getInputStream()
765 for (InputStream in : ins) { in close()
/development/samples/browseable/StorageProvider/src/com.example.android.storageprovider/
DMyCloudProvider.java579 InputStream ins = getContext().getResources().openRawResource(resId);
584 while ((size = ins.read(buffer, 0, 1024)) >= 0) {
587 ins.close();
/development/tools/repo_diff/service/repodiff/persistence/filesystem/testdata/
Dcommit.csv43800 …d,fake_j7Gvmzz5R9enluN8uGOkJg@fakeemail.com,glsl: Expose pack/unpack built-ins for ARB_gpu_shader5.
44396 …d,fake_MVKCSWSCRQa0jK6oYiO_KQ@fakeemail.com,glsl: Immediately inline built-ins rather than generat…
45732 …ke_4OPrBBDtTqKCWLQdHhEC-w@fakeemail.com,glsl: Expose image load and store built-ins in GLSL ES 3.1.
46111 …VKCSWSCRQa0jK6oYiO_KQ@fakeemail.com,glsl: Delete builtin_builder::shader when destroying built-ins.
47309 …Ru6e4xELp05Nw@fakeemail.com,glsl: Eliminate ambiguity between function ins/outs and shader ins/outs
49790 …6BvO8SWawv6X_DibEnA@fakeemail.com,glsl/tests: Verify fragment shader built-ins generated by _mesa_…
50320 …a3d,fake_VYeaT2G3QcuWbWfAPjNH9w@fakeemail.com,glsl: don't try adding built-ins to explicit locatio…
51702 …BDtTqKCWLQdHhEC-w@fakeemail.com,glsl: Use a separate availability class for image atomic built-ins.
52696 …VKCSWSCRQa0jK6oYiO_KQ@fakeemail.com,nir/spirv/glsl450: Implement inverse hyperbolic trig built-ins.
54590 …ke_j7Gvmzz5R9enluN8uGOkJg@fakeemail.com,glsl: Add support for new bit built-ins in ARB_gpu_shader5.
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