Searched refs:ins (Results 1 – 5 of 5) sorted by relevance
/development/vndk/tools/sourcedr/ninja/tests/testdata/ |
D | rule.ninja | 2 command = gcc -c -o $outs $ins 5 command = gcc -o $outs $ins
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D | default.ninja | 2 command = gcc -c -o $outs $ins
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/development/samples/browseable/DisplayingBitmaps/src/com.example.android.displayingbitmaps/util/ |
D | DiskLruCache.java | 490 InputStream[] ins = new InputStream[valueCount]; in get() local 493 ins[i] = new FileInputStream(entry.getCleanFile(i)); in get() 506 return new Snapshot(key, entry.sequenceNumber, ins); in get() 733 private final InputStream[] ins; field in DiskLruCache.Snapshot 735 private Snapshot(String key, long sequenceNumber, InputStream[] ins) { in Snapshot() argument 738 this.ins = ins; in Snapshot() 754 return ins[index]; in getInputStream() 765 for (InputStream in : ins) { in close()
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/development/samples/browseable/StorageProvider/src/com.example.android.storageprovider/ |
D | MyCloudProvider.java | 579 InputStream ins = getContext().getResources().openRawResource(resId); 584 while ((size = ins.read(buffer, 0, 1024)) >= 0) { 587 ins.close();
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/development/tools/repo_diff/service/repodiff/persistence/filesystem/testdata/ |
D | commit.csv | 43800 …d,fake_j7Gvmzz5R9enluN8uGOkJg@fakeemail.com,glsl: Expose pack/unpack built-ins for ARB_gpu_shader5. 44396 …d,fake_MVKCSWSCRQa0jK6oYiO_KQ@fakeemail.com,glsl: Immediately inline built-ins rather than generat… 45732 …ke_4OPrBBDtTqKCWLQdHhEC-w@fakeemail.com,glsl: Expose image load and store built-ins in GLSL ES 3.1. 46111 …VKCSWSCRQa0jK6oYiO_KQ@fakeemail.com,glsl: Delete builtin_builder::shader when destroying built-ins. 47309 …Ru6e4xELp05Nw@fakeemail.com,glsl: Eliminate ambiguity between function ins/outs and shader ins/outs 49790 …6BvO8SWawv6X_DibEnA@fakeemail.com,glsl/tests: Verify fragment shader built-ins generated by _mesa_… 50320 …a3d,fake_VYeaT2G3QcuWbWfAPjNH9w@fakeemail.com,glsl: don't try adding built-ins to explicit locatio… 51702 …BDtTqKCWLQdHhEC-w@fakeemail.com,glsl: Use a separate availability class for image atomic built-ins. 52696 …VKCSWSCRQa0jK6oYiO_KQ@fakeemail.com,nir/spirv/glsl450: Implement inverse hyperbolic trig built-ins. 54590 …ke_j7Gvmzz5R9enluN8uGOkJg@fakeemail.com,glsl: Add support for new bit built-ins in ARB_gpu_shader5. [all …]
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