Searched refs:mLastPosX (Results 1 – 1 of 1) sorted by relevance
150 private float mLastPosX; field in AccelerometerPlayActivity.SimulationView.Particle186 final float x = mPosX + mOneMinusFriction * dTC * (mPosX - mLastPosX) + mAccelX in computePhysics()190 mLastPosX = mPosX; in computePhysics()