Searched refs:mNumCameraAngles (Results 1 – 1 of 1) sorted by relevance
63 private final int mNumCameraAngles = (int) (CYCLE_PERIOD_SECONDS * FPS); field in OpenGLWatchFaceService.Engine72 private final float[][] mViewMatrices = new float[mNumCameraAngles][16];87 private final float[][] mVpMatrices = new float[mNumCameraAngles][16];202 for (int i = 0; i < mNumCameraAngles; ++i) { in onGlContextCreated()205 final float cameraAngle = (float) (((float) i) / mNumCameraAngles * 2 * Math.PI); in onGlContextCreated()241 for (int i = 0; i < mNumCameraAngles; ++i) { in onGlSurfaceCreated()435 (int) ((System.currentTimeMillis() / FRAME_PERIOD_MS) % mNumCameraAngles); in onDraw()