Searched refs:mViewMatrices (Results 1 – 1 of 1) sorted by relevance
72 private final float[][] mViewMatrices = new float[mNumCameraAngles][16]; field in OpenGLWatchFaceService.Engine208 Matrix.setLookAtM(mViewMatrices[i], in onGlContextCreated()242 Matrix.multiplyMM(mVpMatrices[i], 0, mProjectionMatrix, 0, mViewMatrices[i], 0); in onGlSurfaceCreated()